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本帖最后由 ttm007 于 2023-10-27 17:40 编辑
//加入全狀態藥水
import l1j.server.server.model.skill.L1BuffUtil;
//加入全狀態藥水end
//TODO 全狀態藥水 by 雷奇曼
else if (itemId == 330029) {
int[] allBuffSkill = {LIGHT, DECREASE_WEIGHT, PHYSICAL_ENCHANT_DEX,
MEDITATION, PHYSICAL_ENCHANT_STR, BLESS_WEAPON, BERSERKERS,
IMMUNE_TO_HARM, ADVANCE_SPIRIT,REDUCTION_ARMOR, BOUNCE_ATTACK,
SOLID_CARRIAGE, ENCHANT_VENOM, BURNING_SPIRIT, VENOM_RESIST,
DOUBLE_BRAKE, UNCANNY_DODGE, DRESS_EVASION, GLOWING_AURA,
BRAVE_AURA, RESIST_MAGIC, CLEAR_MIND, ELEMENTAL_PROTECTION,
AQUA_PROTECTER, BURNING_WEAPON, IRON_SKIN,
EXOTIC_VITALIZE, WATER_LIFE, ELEMENTAL_FIRE,
SOUL_OF_FLAME, ADDITIONAL_FIRE };
L1BuffUtil.haste(pc, 3600 * 1000);
L1BuffUtil.brave(pc, 3600 * 1000);
L1PolyMorph.doPoly(pc, 5641, 7200, L1PolyMorph.MORPH_BY_GM);
for (int i = 0; i < allBuffSkill.length; i++) {
L1Skills skill = SkillsTable.getInstance().getTemplate(
allBuffSkill);
new L1SkillUse().handleCommands(pc, allBuffSkill, pc.getId(), pc.getX(), pc.getY(), null, skill
.getBuffDuration() * 1000, L1SkillUse.TYPE_GMBUFF);
}
pc.getInventory().removeItem(l1iteminstance, 1); }// 移除物品
//end 全狀態藥水
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